Carmen USA

June 10th, 2009

The villains of VILE are on the loose, led by that superspy turned master thief, Carmen Sandiego. Her henchmen are pulling heists in all 50 states, taking national treasures most crooks wouldn’t dare tackle. The ACME Detective Agency needs you. Your assignment is to catch the culprits and return the stolen goods. So when you think you’ve got the goods on the bad guys, submit your evidence, make the collar, and go to court. But beware: your evidence must be airtight or your suspect will go free. With this version of Carmen Sandiego, you can expand your knowledge of U.S. geography, develop vocabulary and deductive-reasoning skills, and practice map reading. (Ages 9 and older)

Carmen USA (1997)

May 4th, 2011

The villains of VILE are on the loose, led by that superspy turned master thief, Carmen Sandiego. Her henchmen are pulling heists in all 50 states, taking national treasures most crooks wouldn’t dare tackle. The ACME Detective Agency needs you. Your assignment is to catch the culprits and return the stolen goods. So when you [...]

Carmen USA (2006)

May 4th, 2011

The villains of VILE are on the loose, led by that superspy turned master thief, Carmen Sandiego. Her henchmen are pulling heists in all 50 states, taking national treasures most crooks wouldn’t dare tackle. The ACME Detective Agency needs you. Your assignment is to catch the culprits and return the stolen goods. So when you [...]

Carmen Word

June 10th, 2009

Grammar, Spelling & Vocabulary All-in-One. As Agent 13, your mission is to free a dozen babbling ACME agents by completing over 60 activities that will further develop your spelling, grammar, and vocabulary skills. Good Luck! Ages: 8 to 14. Fun, Educational Activities Help You Learn. Spelling – Practice spelling in activities that appear in each mission, or go to Practice Mode, where you can access any or all of the spelling lists. Practice up to 10,000 words. Create custom spelling lists. Singular & plural. Learn 50 common spelling rules. Identify correct spellings. Fill in missing letters to form words. Unscramble letters to form words. Spellcheck up to 100,000 words. Vocabulary – Expand your vocabulary by learning new: Word definitions; Greek & Latin word roots; Prefixes; Suffixes; Use of words in context. Grammar – Discover fun facts you never knew about Carmen through 18 original stories that help you better understand: Parts of speech; Punctuation; Sentence structure; Subject-verb agreement. Over 100 grammar rules. Plus! Strategy & logic; Alphabetizing; Dictionary & reference skills; Educational Benefits: Over 60 different activities 3 levels of difficulty; Thousands of exercises; Electronic dictionary with over 3,000 words; Customizable spelling lists; On-screen Progress report; Practice Mode

Carmen Word (2001)

May 4th, 2011

Grammar, Spelling & Vocabulary All-in-One. As Agent 13, your mission is to free a dozen babbling ACME agents by completing over 60 activities that will further develop your spelling, grammar, and vocabulary skills. Good Luck! Ages: 8 to 14. Fun, Educational Activities Help You Learn. Spelling – Practice spelling in activities that appear in each [...]

Carmen Word (2006)

May 4th, 2011

Grammar, Spelling & Vocabulary All-in-One. As Agent 13, your mission is to free a dozen babbling ACME agents by completing over 60 activities that will further develop your spelling, grammar, and vocabulary skills. Good Luck! Ages: 8 to 14. Fun, Educational Activities Help You Learn. Spelling – Practice spelling in activities that appear in each [...]

Carmen World

June 12th, 2009

Expand your knowledge of world geography as you track villains trails through 50 beautifully painted, scrolling landscapes from around the world, each rich with history, culture and music. Learn more about each country and culture you visit through spoken

Carmen World (2006)

May 4th, 2011

Expand your knowledge of world geography as you track villains trails through 50 beautifully painted, scrolling landscapes from around the world, each rich with history, culture and music. Learn more about each country and culture you visit through spoken carmen world 2006 taskcard carmen world 2006 worksheet

Castle of Dr. Brain

June 23rd, 2009

The object of the game is to successfully navigate the puzzles Dr. Brain has set up in order to become the mad scientist’s assistant (a position Dr. Brain had advertised in the local classified section). To enter the castle, the player must play a game of memory at the front gate. Inside, the player must solve puzzles within the hallways and rooms of the castle. There are also three mazes in which the player must guide an elevator between and among different floors.

Many of the puzzles require skill in mathematics and logic, but the game requires knowledge in a broad range of subjects. One puzzle requires the player to solve a cryptogram, and the penultimate level deals primarily with astronomy. In a rather surreal level, the player must put together a jigsaw puzzle which, when completed, becomes a room through which the player passes to go to the next level.

Gizmos and Gadgets

June 24th, 2009

The object of the game is to win 15 races in different vehicles against Morty Maxwell at the Shady Glen Technology Center. This is done by moving the Super Solver around a series of warehouses to collect vehicle parts by solving puzzles involving principles of physics.

Global Warming Project

June 12th, 2009

Develop an awareness about the global warming problem and create a poem that outlines steps to help save the environment.

I Spy

June 24th, 2009

This electronic rendition of the popular I SPY books is designed especially for younger children and uses the same visually rich graphics, with easier-to-find objects. From the first menu, children are asked to choose from six categories of puzzles: Blocks, Nature, Busy Bins, Oops Hoops, Pattern Place, and Make Your Own. The first three categories contain typical but simplified I Spy puzzles, with riddles such as “I spy turtle eyes a letter D block, three yellow buttons and a bug on a rock.” The poems are read aloud, and pictures are embedded in the graphics to serve as clues. Each find is rewarded with a short animation. The next two activities, Oops Hoops and Pattern Place, are excellent exercises in logical mathematical thinking. In the Hoops game, kids have to sort objects into hoops (Venn Diagrams)- “food” in one hoop, “red things” in another and “food that’s red” in the overlapping portion of the two hoops. In Pattern Place, children must put objects into a requested pattern. The final activity is a popular “Make-Your-Own” I Spy puzzle. Here, children create and print their own collage of objects.

Island of Dr. Brain (1997)

May 5th, 2011

The game starts out with Dr. Brain telling you how he was working late in his lab and was clouted with a pink flamingo and the plans for his latest top-secret project were stolen. Fortunately, Dr. Brain had left the fact that the project requires a special battery to operate. The battery can be found in only one place – Dr. Brain’s private island. Your assignment is to go to his island, get the battery and bring it back to him. On the island, you will have to go through Dr. Brain’s security puzzles. If you are in any trouble, you can use the hint watch to contact Dr. Brain and he will give you clues. Some of the puzzles are easy, others are not.

Island of Dr. Brain (2006)

June 24th, 2009

The game starts out with Dr. Brain telling you how he was working late in his lab and was clouted with a pink flamingo and the plans for his latest top-secret project were stolen. Fortunately, Dr. Brain had left the fact that the project requires a special battery to operate. The battery can be found in only one place – Dr. Brain’s private island. Your assignment is to go to his island, get the battery and bring it back to him. On the island, you will have to go through Dr. Brain’s security puzzles. If you are in any trouble, you can use the hint watch to contact Dr. Brain and he will give you clues. Some of the puzzles are easy, others are not.

Jumpstart 3rd Grade Adventures

June 10th, 2009

Use 3rd grade problem solving skills to outsmart the mischeievous Polly. Solve puzzles, unlock secret codes as you practice math, science, reading and history skills. Hints file also included.

Lewis and Clark Stayed Home (1998)

July 6th, 2009

Be part of the 1804, Lewis and Clark expedition as they explore unknown lands west of the Missouri. Follow the Wizards advice and hints to help you along the way.

Logical Journey of the Zoombinis

June 10th, 2009

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing between you and your destination are twelve perilous puzzles, with four levels of difficulty each. But beware, this is no ordinary challenge. Zoombinis’ captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organizing information, reasoning with evidence, and testing systematically. Recording tip sheet also included.

Logical Journey of the Zoombinis (1997)

May 12th, 2011

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing between you and your destination are twelve perilous puzzles, with four levels of difficulty each. But beware, this is no ordinary challenge. Zoombinis’ captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organizing information, reasoning with evidence, and testing systematically. Recording tip sheet also included.

Logical Journey of the Zoombinis (2006)

May 12th, 2011

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing between you and your destination are twelve perilous puzzles, with four levels of difficulty each. But beware, this is no ordinary challenge. Zoombinis’ captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organizing information, reasoning with evidence, and testing systematically. Recording tip sheet also included.

Math Blaster Mystery Great Brain Robbery

June 11th, 2009

Build pre-algebra, logical-thinking and word problem skills while searching Dr. Dabble’s creepy mansion for a stolen brain. Three levels of math difficulty and over 150 different word problems-all of them read out loud in digitized speech-cover subjects such as estimation, proportion, computation, order of operations, and equation completion. Includes outrageous graphics, toe-tapping music and wild sound effects. Ages 10 to Adult.

Midnight Rescue

June 10th, 2009

Midnight Rescue is a great educational game that aims at improving kid’s vocabulary. With more than 200 reading selections, including letters, diaries, and children’s classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. There are also on-screen definitions and pronunciations of more than 500 words to help build vocabulary. In addition to building vocabuary, the game also helps kids develop important comprehension skills, such as reading for main ideas, recalling key facts, and drawing inferences. The game also improves deductive thinking skills, as kids must gather, organize, and …(more) analyze information, and finally draw deductive conclusions in order to win.

Midnight Rescue (2006)

August 10th, 2010

Midnight Rescue is a great educational game that aims at improving kid’s vocabulary. With more than 200 reading selections, including letters, diaries, and children’s classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. There are also on-screen definitions and pronunciations of more than 500 words to help build vocabulary. In addition to building vocabuary, the game also helps kids develop important comprehension skills, such as reading for main ideas, recalling key facts, and drawing inferences. The game also improves deductive thinking skills, as kids must gather, organize, and …(more) analyze information, and finally draw deductive conclusions in order to win.

Mission Think

June 11th, 2009

Play arcade style games that sharpens thinking and problem-solving skills that sharpen skills in math and science.

Beat Morty Mortimer as he challenges students to a duel of wits. Equipped with hundreds of mind-bending puzzles, games and mazes, Morty’s ready to take on the next generation of super solvers!

Oregon Trail

June 25th, 2009

The game was inspired by the real-life Oregon Trail and was designed to teach school children about the realities of 19th century pioneer life on the trail. The player assumes the role of a wagon leader guiding his party of settlers from Independence, Missouri, to Oregon’s Willamette Valley by way of the Oregon Trail via a Conestoga wagon in 1848. Players can choose from a number of different occupations, many with different skills that can assist you in your journey across the west. They must also choose supplies to take on the journey.

Outnumbered

May 9th, 2011

Solve math challenges in each room to collect clues and a secret code. Use these items to help you find the Master of Mischief’s secret hideout. Designed for kids ages 7 to 10 to help build basic mathematical skills, such as number recognition, counting, and basic algebraic operations.

Outnumbered (2006)

June 30th, 2009

Solve math challenges in each room to collect clues and a secret code. Use these items to help you find the Master of Mischief’s secret hideout. Designed for kids ages 7 to 10 to help build basic mathematical skills, such as number recognition, counting, and basic algebraic operations.

OutNumbered! (2000)

May 9th, 2011

Solve math challenges in each room to collect clues and a secret code. Use these items to help you find the Master of Mischief’s secret hideout. Designed for kids ages 7 to 10 to help build basic mathematical skills, such as number recognition, counting, and basic algebraic operations.

Reader Rabbit Second Grade

June 10th, 2009

Good review of basic 2nd grade skills. Topics covered include: spelling, recognizing synonyms, antonyms, and compound words; adding, subtracting and fractions; reading comprehension and sentence construction; telling time; and recognizing number patterns.

Reading Blaster 2000

June 11th, 2009

Practice basic reading skills with this arcade style game.

Reading Blaster 9-12 (2006)

June 25th, 2009

Over 75 mystery reading passages develop critical-thinking skills such as reading for details, finding the main idea, making inferences, and drawing conclusions. By applying context clues and grammar rules, your child will discover word meanings and build comprehension skills over increasing levels of difficulty.Six of Bizarroville’s leading citizens have vanished into thin air, and all the evidence points to Dr. Dabble! Use your reading comprehension skills to follow the trail of letters, journals and clues to unravel the mystery!

Reading Blaster ages 9-12

May 11th, 2011

Over 75 mystery reading passages develop critical-thinking skills such as reading for details, finding the main idea, making inferences, and drawing conclusions. By applying context clues and grammar rules, your child will discover word meanings and build comprehension skills over increasing levels of difficulty.Six of Bizarroville’s leading citizens have vanished into thin air, and all the evidence points to Dr. Dabble! Use your reading comprehension skills to follow the trail of letters, journals and clues to unravel the mystery!

Redshift2

June 25th, 2009

Learn all about space by watching videos, deisigning a “quiz” for your teacher and creating a space scene.

Revolutionary War Project

June 25th, 2009

Research an important person or event that took place during the Revolutionary War. Showcase your knowledge by creating an online presentation on the subject.

Treasure Mountain

June 11th, 2009

The Master of Mischief has stolen the magic crown and is using its power to gather all of the mountain’s magic gold. To win back the crown, children must find treasures hidden along the trail and lock them away in the mountaintop castle.They’ll need to avoid mischievous elves and answer their reading, thinking, math, and science questions.

More than 350 spoken problem-solving questions and automatic leveling make playing easier for prereaders and beginning readers.

Zoombinis (2005)

August 10th, 2010

The Logical Journey of the Zoombinis is a game where the Zoombinis need your help to escape to a new land devoid of the Bloats, a race who took over their businesses, cancelled holidays and piled on the homework.