Alien Tales (1998)

June 20th, 2011

Welcome to cyberspace’s newest game show! You are the earthling contestant who has beenchosen to defend the honor of Earth! Aliens are claiming cialis and canada custom that they are the rightful authors of earthling books! You must compete against the aliens by answering questions about the book you have choosen to read. With each [...]

Big Science Comics

June 23rd, 2009

Kids develop scientific inquiry skills and an understanding of physical science as they create simple machines out of everyday objects. The adventure unfolds into a comic book with full animation and sound as kids lead a bunch of shipwrecked extraterrestrials back to their spaceship after it crash lands on Earth.

Blues Clues 123 Time

August 10th, 2010

BLue and Steve are going to a fair where they can help their friends and win spectacular prizes. However, in order to buy them, blue needs to win blue dollars from the carnival games.

Botz Programming

June 26th, 2009

Learn secret commands to program a robot. Complete many robot challenges to become an expert robot programmer.

Bumptz Science Carnival (1999)

May 4th, 2011

Kids become scientific thinkers as they join zillions of bouncing Bumptz on an intergalactic field trip to the Great Galaxies Amusement Park. Over 200 animated puzzles with 3 skill levels let kids experiment with light, buoyancy, gravity, and magnetism – all while helping the Bumptz explore rides and find spaceship parts. There’s even a construction [...]

Bumptz Science Carnival (2006)

June 23rd, 2009

Kids become scientific thinkers as they join zillions of bouncing Bumptz on an intergalactic field trip to the Great Galaxies Amusement Park. Over 200 animated puzzles with 3 skill levels let kids experiment with light, buoyancy, gravity, and magnetism – all while helping the Bumptz explore rides and find spaceship parts. There’s even a construction kit to let kids create their own science puzzles.

Carmen World

June 12th, 2009

Expand your knowledge of world geography as you track villains trails through 50 beautifully painted, scrolling landscapes from around the world, each rich with history, culture and music. Learn more about each country and culture you visit through spoken

Carmen World (2006)

May 4th, 2011

Expand your knowledge of world geography as you track villains trails through 50 beautifully painted, scrolling landscapes from around the world, each rich with history, culture and music. Learn more about each country and culture you visit through spoken carmen world 2006 taskcard carmen world 2006 worksheet

Castle of Dr. Brain

June 23rd, 2009

The object of the game is to successfully navigate the puzzles Dr. Brain has set up in order to become the mad scientist’s assistant (a position Dr. Brain had advertised in the local classified section). To enter the castle, the player must play a game of memory at the front gate. Inside, the player must solve puzzles within the hallways and rooms of the castle. There are also three mazes in which the player must guide an elevator between and among different floors.

Many of the puzzles require skill in mathematics and logic, but the game requires knowledge in a broad range of subjects. One puzzle requires the player to solve a cryptogram, and the penultimate level deals primarily with astronomy. In a rather surreal level, the player must put together a jigsaw puzzle which, when completed, becomes a room through which the player passes to go to the next level.

Cleanwater Detectives

June 23rd, 2009

Learn about keeping our water source clean. Explore water pollution, testing, and reporting as you solve cases as a Cleanwater Detective.

Cyber Chase: Carnival Chaos

June 13th, 2010

This is Whittier Fifth Dimension’s Adventure card for Cyber Chase: Carnival Chaos.  This game involves a lot of critical thinking elements.  If you and the students at your site enjoy this card, there is also Cyber Chase: Castleblanca, which you might interest you. Cyber Chase

Dinopark Tycoon

June 23rd, 2009

Players must run a modern park that features dinosaurs as its main attraction. The goal is to take care of the dinosaurs and feed them, while keeping the park clean, organized, and well maintained

Dream Chronicles

June 13th, 2010

This is Whittier Fifth Dimension’s adventure card for Dream Chronicles.  The game has elements of I Spy and incorporates a lot of critical thinking.  The game is a bit more difficult than most of our games, but most students can do well, if given the proper help/encouragement. Dream Chronicles

Dream Chronicles 3

June 13th, 2010

This is Whittier Fifth Dimension’s adventure card for Dream Chronicles 3.  It is, obviously, a continuation of the original, but has new elements that make it slightly more challenging. Dream Chronicles 3

DST Letting Others Know [Video]

June 16th, 2010

This is Whittier Fifth Dimension’s adventure card for DST Letting Others Know.  The video is an informative video about whatever subject the citizen is interested in (recycling, etc.) At our site, we use Apple computers, and the video editing program we use is IMovieHD. DST Letting Others Know [Video] (English) DST Letting Others Know [Video] [...]

Even More Incredible Machine

June 23rd, 2009

Arrange a given collection of objects in a complex fashion so as to perform some simple task (for example, “put the ball into a box” or “light a candle”). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls, and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a “freeform” option that allows the user to “play” with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.

Gizmos and Gadgets

June 24th, 2009

The object of the game is to win 15 races in different vehicles against Morty Maxwell at the Shady Glen Technology Center. This is done by moving the Super Solver around a series of warehouses to collect vehicle parts by solving puzzles involving principles of physics.

I Spy

June 24th, 2009

This electronic rendition of the popular I SPY books is designed especially for younger children and uses the same visually rich graphics, with easier-to-find objects. From the first menu, children are asked to choose from six categories of puzzles: Blocks, Nature, Busy Bins, Oops Hoops, Pattern Place, and Make Your Own. The first three categories contain typical but simplified I Spy puzzles, with riddles such as “I spy turtle eyes a letter D block, three yellow buttons and a bug on a rock.” The poems are read aloud, and pictures are embedded in the graphics to serve as clues. Each find is rewarded with a short animation. The next two activities, Oops Hoops and Pattern Place, are excellent exercises in logical mathematical thinking. In the Hoops game, kids have to sort objects into hoops (Venn Diagrams)- “food” in one hoop, “red things” in another and “food that’s red” in the overlapping portion of the two hoops. In Pattern Place, children must put objects into a requested pattern. The final activity is a popular “Make-Your-Own” I Spy puzzle. Here, children create and print their own collage of objects.

Incredible Toon Machine

June 24th, 2009

The Incredible Toon Machine is game in which you put together contraptions with crucial parts left out. Make a oil lamp light by using a mouse to turn a wheel which powers a generator which then powers a motor which spins a maze of gears and belts and that finally moves a bowling ball to fall down on a teeter-totter which then pulls a rope with and mind boggling maze of pulleys and turns on a light bulb which then light the oil lamp by a magnifying glass. The game consists of over 130 new levels ranging from easy to expert. The game also consists of a one on one mode where you and a partner take turns trying to make a contraption, where the person who achieves the goal wins! Or make your own custom levels and try them out in the game mode called “Hometoons” This offers a variety of different options as you create intricate puzzles for your friends to solve.

Island of Dr. Brain (1997)

May 5th, 2011

The game starts out with Dr. Brain telling you how he was working late in his lab and was clouted with a pink flamingo and the plans for his latest top-secret project were stolen. Fortunately, Dr. Brain had left the fact that the project requires a special battery to operate. The battery can be found in only one place – Dr. Brain’s private island. Your assignment is to go to his island, get the battery and bring it back to him. On the island, you will have to go through Dr. Brain’s security puzzles. If you are in any trouble, you can use the hint watch to contact Dr. Brain and he will give you clues. Some of the puzzles are easy, others are not.

Island of Dr. Brain (2006)

June 24th, 2009

The game starts out with Dr. Brain telling you how he was working late in his lab and was clouted with a pink flamingo and the plans for his latest top-secret project were stolen. Fortunately, Dr. Brain had left the fact that the project requires a special battery to operate. The battery can be found in only one place – Dr. Brain’s private island. Your assignment is to go to his island, get the battery and bring it back to him. On the island, you will have to go through Dr. Brain’s security puzzles. If you are in any trouble, you can use the hint watch to contact Dr. Brain and he will give you clues. Some of the puzzles are easy, others are not.

Land Before Time

May 16th, 2011

There’s plenty to learn in The Land Before Time! Littlefoot and friends will make sure it’s fun, too. Click to view or download: Land Before Time taskcard

Lewis and Clark Stayed Home (1998)

July 6th, 2009

Be part of the 1804, Lewis and Clark expedition as they explore unknown lands west of the Missouri. Follow the Wizards advice and hints to help you along the way.

Logical Journey of the Zoombinis

June 10th, 2009

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing between you and your destination are twelve perilous puzzles, with four levels of difficulty each. But beware, this is no ordinary challenge. Zoombinis’ captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organizing information, reasoning with evidence, and testing systematically. Recording tip sheet also included.

Logical Journey of the Zoombinis (1997)

May 12th, 2011

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing between you and your destination are twelve perilous puzzles, with four levels of difficulty each. But beware, this is no ordinary challenge. Zoombinis’ captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organizing information, reasoning with evidence, and testing systematically. Recording tip sheet also included.

Logical Journey of the Zoombinis (2006)

May 12th, 2011

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing between you and your destination are twelve perilous puzzles, with four levels of difficulty each. But beware, this is no ordinary challenge. Zoombinis’ captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organizing information, reasoning with evidence, and testing systematically. Recording tip sheet also included.

Lost Mind of Dr Brain

June 26th, 2009

This game is the third in the Dr. Brain series. Solve logic, math, and other puzzling conundrums designed to stress your brain.

The game includes new puzzles, but you can play any one at any time, unlike previous versions, where you had to beat some puzzles before you could go to the next puzzle.

Math Adventure

June 30th, 2009

Play plenty of math games to improve your math Skills. Praces multiplication, addtion, subtractions, division and geometry. Even have a chance to play round off, tic tac toe and other fun games.

Math Blaster Mystery Great Brain Robbery

June 11th, 2009

Build pre-algebra, logical-thinking and word problem skills while searching Dr. Dabble’s creepy mansion for a stolen brain. Three levels of math difficulty and over 150 different word problems-all of them read out loud in digitized speech-cover subjects such as estimation, proportion, computation, order of operations, and equation completion. Includes outrageous graphics, toe-tapping music and wild sound effects. Ages 10 to Adult.

Math Blaster Plus

June 30th, 2009

Solve basic multiplication and division problems to obtain parts to a rocket that will launch when you get enough problems correct. Solve fraction equations to get to play a game where you zap trash.

Math Mansion

July 14th, 2011

Each room in the math mansion holds a surprise such as ghosts, leprechauns, gold cups, keys, andmany more things. The object is to escape the two story mansion. There are many different ways toescape. Be careful of obstacles. HINT: The candle will help you wand off bats! Click to view or download:math mansion taskcard

MBM PreAlgebra (2001)

May 9th, 2011

Build pre-algebra, logical-thinking and word problem skills while searching Dr. Dabble’s creepy mansion for a stolen brain. Three levels of math difficulty and over 150 different word problems-all of them read out loud in digitized speech-cover subjects such as estimation, proportion, computation, order of operations, and equation completion. Includes outrageous graphics, toe-tapping music and wild sound effects. Ages 10 to Adult.

Midnight Rescue

June 10th, 2009

Midnight Rescue is a great educational game that aims at improving kid’s vocabulary. With more than 200 reading selections, including letters, diaries, and children’s classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. There are also on-screen definitions and pronunciations of more than 500 words to help build vocabulary. In addition to building vocabuary, the game also helps kids develop important comprehension skills, such as reading for main ideas, recalling key facts, and drawing inferences. The game also improves deductive thinking skills, as kids must gather, organize, and …(more) analyze information, and finally draw deductive conclusions in order to win.

Midnight Rescue (2006)

August 10th, 2010

Midnight Rescue is a great educational game that aims at improving kid’s vocabulary. With more than 200 reading selections, including letters, diaries, and children’s classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. There are also on-screen definitions and pronunciations of more than 500 words to help build vocabulary. In addition to building vocabuary, the game also helps kids develop important comprehension skills, such as reading for main ideas, recalling key facts, and drawing inferences. The game also improves deductive thinking skills, as kids must gather, organize, and …(more) analyze information, and finally draw deductive conclusions in order to win.

Mighty Math Number Heroes

June 25th, 2009

Third through sixth graders will have a blast with the Number Heroes while they strengthen math skills and build math confidence.

Exciting activities teach multiplication and division, plane geometry, fractions, graphs and charts, probability and more.

Fraction Man uses fireworks and fractions become very clear. Kids can make their own fraction fireworks or answer questions. Students start with basic fractions and move on to comparing fractions, finding equivalent fractions and converting decimals to fractions. This activity is amazing.

Exploring probabilities with Handsome Chance is a blast. Students read graphs and charts, predict outcome and determine probability all while making action figures. Kids can test their hypothesis with the probability machine.

Geobot challenges students to think geometrically. Kids build geometric shapes and designs while learning concepts like perimeter, area, congruence, similarity, symmetry, rotation and tessellations. Understanding is easy when you can visualize the concepts.

Quizzo Challenge is a galactic game show where kids compete against wacky contestants or their friends. Students solve addition, subtraction, multiplication, division, analogy, shape identification, sorting and sequencing problems.

Mission Think

June 11th, 2009

Play arcade style games that sharpens thinking and problem-solving skills that sharpen skills in math and science.

Beat Morty Mortimer as he challenges students to a duel of wits. Equipped with hundreds of mind-bending puzzles, games and mazes, Morty’s ready to take on the next generation of super solvers!

Museum Madness

June 25th, 2009

The local museum has recently been fitted with all new lifelike exhibits. You have to go through each of them with your robot buddy, MICK, to help all of the cyreps (Robotic replicas of historic persons) remember what they are important for. Corny, huh? Anyway, help Thomas Jefferson sign the Louisiana purchase, assist in constructing the radio and help clear a girl’s name in the Salem Witch Trials.

Puzzles 4 out of 5
The game’s full of information and puzzles. Most of them are fairly simple, some of them are actually quite tricky, but others are just annoying. All of the puzzles are fun, though. The hardest puzzle in the game for me, was the sliderpuzzle in the Hall of Ecology. The easiest puzzle, funnily enough, is the last one, where you destroy the virus. If you like puzzles then this game’ll be great for you.

Number Maze (1997)

May 9th, 2011

Number Maze focuses on helping the user improve math skills through practice. The program consists of a series of mazes, and obstacles. To overcome the obstacles and reach the castle at the end of the maze, the user must correctly answer math problems. These problems include both drill-style calculations and word problems. Number Maze has many skill levels. It is useful for both the early and late elementary levels.

Number Maze (2001)

June 25th, 2009

Number Maze focuses on helping the user improve math skills through practice. The program consists of a series of mazes, and obstacles. To overcome the obstacles and reach the castle at the end of the maze, the user must correctly answer math problems. These problems include both drill-style calculations and word problems. Number Maze has many skill levels. It is useful for both the early and late elementary levels.

Oregon Trail

June 25th, 2009

The game was inspired by the real-life Oregon Trail and was designed to teach school children about the realities of 19th century pioneer life on the trail. The player assumes the role of a wagon leader guiding his party of settlers from Independence, Missouri, to Oregon’s Willamette Valley by way of the Oregon Trail via a Conestoga wagon in 1848. Players can choose from a number of different occupations, many with different skills that can assist you in your journey across the west. They must also choose supplies to take on the journey.

Quest of the Aztec

July 6th, 2009

Help the spirit of Montezuma, the last king of the Aztecs, find his people’s treasures that were stolen when the Spanish conquered the Aztecs. Use the hints as you search for the treasures.

Reading Blaster 9-12 (2006)

June 25th, 2009

Over 75 mystery reading passages develop critical-thinking skills such as reading for details, finding the main idea, making inferences, and drawing conclusions. By applying context clues and grammar rules, your child will discover word meanings and build comprehension skills over increasing levels of difficulty.Six of Bizarroville’s leading citizens have vanished into thin air, and all the evidence points to Dr. Dabble! Use your reading comprehension skills to follow the trail of letters, journals and clues to unravel the mystery!

Reading Blaster ages 9-12

May 11th, 2011

Over 75 mystery reading passages develop critical-thinking skills such as reading for details, finding the main idea, making inferences, and drawing conclusions. By applying context clues and grammar rules, your child will discover word meanings and build comprehension skills over increasing levels of difficulty.Six of Bizarroville’s leading citizens have vanished into thin air, and all the evidence points to Dr. Dabble! Use your reading comprehension skills to follow the trail of letters, journals and clues to unravel the mystery!

Rush Hour

June 13th, 2010

This is Whittier Fifth Dimension’s adventure card for the board game, Rush Hour.  It is a sliding block puzzle game that promotes planning/thinking ahead. Rush Hour (English) Rush Hour (Spanish)

Scrabble V1

June 25th, 2009

Play the computerized version of the popular board game. Make words out of chosen letter tiles. Earn points for the words that you make. Play against a partner or against the computer. Built in dictionary helps students learn new vocabulary.

Scrabble V2

May 11th, 2011

Play the computerized version of the popular board game. Make words out of chosen letter tiles. Earn points for the words that you make. Play against a partner or against the computer. Built in dictionary helps students learn new vocabulary.

SET (1999)

May 11th, 2011

Play the computerized version of the challenging card game. Look for patterns and try to find SETS of cards. Very FUN! A game of visual perception

SET (2001)

June 25th, 2009

Play the computerized version of the challenging card game. Look for patterns and try to find SETS of cards. Very FUn! A game of visual perception

Tangrams

June 25th, 2009

Complete a series of tangram puzzles. Tangrams are seven piece puzzles. Each piece is used to make a particular shape and in most cases must be arranged in a specific pattern in order to achieve the completion of a picture. The puzzles are online and take some real thinking to complete. After doing the puzzle online, make your own tangram puzzle pieces and design a puzzle for the wizard.

Treasure Mountain

June 11th, 2009

The Master of Mischief has stolen the magic crown and is using its power to gather all of the mountain’s magic gold. To win back the crown, children must find treasures hidden along the trail and lock them away in the mountaintop castle.They’ll need to avoid mischievous elves and answer their reading, thinking, math, and science questions.

More than 350 spoken problem-solving questions and automatic leveling make playing easier for prereaders and beginning readers.

Widgets

June 25th, 2009

Solve puzzles that require you to make machines using available pieces. Write about your experiences solving the widget puzzles. Finally, create your own widget contraption.

Zoombinis (2005)

August 10th, 2010

The Logical Journey of the Zoombinis is a game where the Zoombinis need your help to escape to a new land devoid of the Bloats, a race who took over their businesses, cancelled holidays and piled on the homework.